Game prototype where a player breaks into a house and steals items to achieve their goal "haul". I used my system design expertise to balance how much time was needed to meet a certain goal "haul". Balancing was done through testing. The arrow unlocking minigame would be a perfect vessel for difficulty progression and unlocking more difficult locks would require more time for a higher player reward. Prototype models obtained from CGTrader. Blueprinting done in Unreal Engine